Friday, May 6, 2011

Cocoa Touch Layer - features

Multitasking

Applications built using iOS SDK 4.0 or later (and running in iOS 4.0 and later) are not terminated when the user presses the Home button; instead, they shift to a background execution context. The multitasking support defined by UIKit helps your application transition to and from the background state smoothly.
To preserve battery life, most applications are suspended by the system shortly after entering the background. A suspended application remains in memory but does not execute any code. This behavior allows an application to resume quickly when it is relaunched without consuming battery power in the meantime. However, applications may be allowed to continue running in the background for the following reasons:
  • An application can request a finite amount of time to complete some important task.
  • An application can declare itself as supporting specific services that require regular background execution time.
  • An application can use local notifications to generate user alerts at designated times, whether or not the application is running.
Regardless of whether your application is suspended or continues running in the background, supporting multitasking does require additional work on your part. The system notifies your application as it transitions to and from the background. These notification points are your cue to perform any important application tasks such as saving user data.

Printing

Introduced in iOS 4.2, the UIKit printing support allows applications to send content wirelessly to nearby printers. For the most part, UIKit does all of the heavy lifting associated with printing. It manages the printing interfaces, works with your application to render the printable content, and handles the scheduling and execution of print jobs on the printer.
Print jobs submitted by your application are handed off to the printing system, which manages the actual printing process. Print jobs from all applications on a device are queued and printed on a first-come, first-served basis. Users can get the status of print jobs from the Print Center application and can even use that application to cancel print jobs. All other aspects of printing are handled for you automatically by the system.

Data Protection

Introduced in iOS 4.0, data protection allows applications that work with sensitive user data to take advantage of the built-in encryption available on some devices. When your application designates a specific file as protected, the system stores that file on-disk in an encrypted format. While the device is locked, the contents of the file are inaccessible to both your application and to any potential intruders. However, when the device is unlocked by the user, a decryption key is created to allow your application to access the file.
Implementing data protection requires you to be considerate in how you create and manage the data you want to protect. Applications must be designed to secure the data at creation time and to be prepared for access changes when the user locks and unlocks the device.

Apple Push Notification Service

Introduced in iOS 3.0, the Apple Push Notification Service provides a way to alert users of new information, even when your application is not actively running. Using this service, you can push text notifications, add a badge to your application icon, or trigger audible alerts on user devices at any time. These messages let users know that they should open your application to receive the related information.
From a design standpoint, there are two parts to making push notifications work for iOS applications. First, the application must request the delivery of notifications and process the notification data once it is delivered. Second, you need to provide a server-side process to generate the notifications in the first place. This process lives on your own local server and works with Apple Push Notification Service to trigger the notifications.

Local Notifications

Introduced in iOS 4.0, local notifications complement the existing push notification mechanism by giving applications an avenue for generating the notifications locally instead of relying on an external server. Applications running in the background can use local notifications as a way to get a user’s attention when important events happen. For example, a navigation application running in the background can use local notifications to alert the user when it is time to make a turn. Applications can also schedule the delivery of local notifications for a future date and time and have those notifications delivered even if the application is not running.
The advantage of local notifications is that they are independent of your application. Once a notification is scheduled, the system manages the delivery of it. Your application does not even have to be running when the notification is delivered.

Gesture Recognizers

Introduced in iOS 3.2, gesture recognizers are objects that you attach to views and use to detect common types of gestures such as swipes and pinches. After attaching a gesture recognizer to your view, you tell it what action to perform when the gesture occurs. The gesture recognizer object then tracks the raw touch events and applies the system-defined heuristics for what the given gesture should be. Without gesture recognizers, you must do all this work yourself, which can be quite complicated.
UIKit includes a UIGestureRecognizer class that defines the basic behavior for all gesture recognizers. You can define your own custom gesture recognizer subclasses or use one of the UIKit-supplied subclasses to handle any of the following standard gestures:
  • Tapping (any number of taps)
  • Pinching in and out (for zooming)
  • Panning or dragging
  • Swiping (in any direction)
  • Rotating (fingers moving in opposite directions)
  • Long presses

File-Sharing Support

Introduced in iOS 3.2, file-sharing support lets applications make user data files available via iTunes 9.1 and later. An application that declares its support for file sharing makes the contents of its /Documents directory available to the user. The user can then move files in and out of this directory as needed from iTunes. This feature does not allow your application to share files with other applications on the same device; that behavior requires the pasteboard or a document interaction controller object.
To enable file sharing for your application, do the following:
  1. Add the UIFileSharingEnabled key to your application’s Info.plist file and set the value of the key to YES.
  2. Put whatever files you want to share in your application’s Documents directory.
  3. When the device is plugged into the user’s computer, iTunes displays a File Sharing section in the Apps tab of the selected device.
  4. The user can add files to this directory or move files to the desktop.
Applications that support file sharing should be able to recognize when files have been added to the Documents directory and respond appropriately.

Peer-to-Peer Services

Introduced in iOS 3.0, the Game Kit framework provides peer-to-peer connectivity over Bluetooth. You can use peer-to-peer connectivity to initiate communication sessions with nearby devices and implement many of the features found in multiplayer games. Although primarily used in games, you can also use this feature in other types of applications.

Standard System View Controllers

Many of the frameworks in the Cocoa Touch layer contain view controllers for presenting standard system interfaces. You are encouraged to use these view controllers in your applications to present a consistent user experience. Whenever you need to perform one of the following tasks, you should use a view controller from the corresponding framework:
  • Display or edit contact information—Use the view controllers in the Address Book UI framework.
  • Create or edit calendar events—Use the view controllers in the Event Kit UI framework.
  • Compose an email or SMS message—Use the view controllers in the Message UI framework.
  • Open or preview the contents of a file—Use the UIDocumentInteractionController class in the UIKit framework.
  • Take a picture or choose a photo from the user’s photo library—Use the UIImagePickerController class in the UIKit framework.
  • Shoot a video clip—Use the UIImagePickerController class in the UIKit framework.

External Display Support

Introduced in iOS 3.2, external display support allows some iOS-based devices to be connected to an external display through a set of supported cables. When connected, the associated screen can be used by the application to display content. Information about the screen, including its supported resolutions, is accessible through the interfaces of the UIKit framework. You also use that framework to associate your application’s windows with one screen or another

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